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Commit 2e17243e authored by Colin DAMON's avatar Colin DAMON
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Merge branch '93-bowling-game-code' into 'master'

Resolve "Bowling game code"

Closes #93

See merge request !71
parents da252c70 9303276a
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1 merge request!71Resolve "Bowling game code"
......@@ -29,3 +29,4 @@ include:
- local: "/leap-years/.gitlab-ci.yml"
- local: "/employee-report/.gitlab-ci.yml"
- local: "/java-concurrence/.gitlab-ci.yml"
- local: "/bowling-game/.gitlab-ci.yml"
......@@ -58,3 +58,4 @@ Ce dépôt Git a pour but de partager les différents ateliers pouvant être ré
| [Gilded rose without flow control](/gilded-rose-without-flow-control) | Kata | Enervé |
| [Retour sur les 3 jours de conférences de DDD Europe](https://youtu.be/sDUuDpnLWXs) | Discussion | |
| [Concurrence en Java](/java-concurrence) | Code&coffee | Enervé |
| [Bowling Game](/bowling-game) | Kata | Moyen |
package-bowling-game:
variables:
PROJECT_FOLDER: "bowling-game"
extends: .java
only:
refs:
- master
- merge_requests
changes:
- ".gitlab-common-ci.yml"
- "bowling-game/**/*"
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<version>1.0.0</version>
<groupId>fr.ippon.kata</groupId>
<artifactId>java-parent</artifactId>
<relativePath>../java-parent</relativePath>
</parent>
<version>1.0.0-SNAPSHOT</version>
<artifactId>bowling-game</artifactId>
<name>BowlingGame</name>
<developers>
<developer>
<email>jlfernandes@ippon.fr</email>
<name>Jean-Luc FERNANDES</name>
</developer>
<developer>
<email>cdamon@ippon.fr</email>
<name>Colin DAMON</name>
</developer>
</developers>
</project>
# Bowling game
Résolution en TDD et en Java du kata [BowlingGame](https://codingdojo.org/kata/Bowling/).
- **Auteurs** : Jean-Luc FERNANDES et Colin DAMON
- **Date** : 22/03/2021
- **Langage** : Java
- **Niveau** : Moyen
- **Replay** : TODO
package fr.craft.kata;
import java.util.ArrayList;
import java.util.List;
public class Game {
private final List<Integer> rolls = new ArrayList<>();
public void roll(int pinsDown) {
rolls.add(pinsDown);
}
public int score() {
int score = 0;
int frameIndex = 0;
for (int frame = 0; frame < 10; frame++) {
score += frameScore(frameIndex);
frameIndex = nextFrameIndex(frameIndex);
}
return score;
}
private int frameScore(int frameIndex) {
if (isStrike(frameIndex)) {
return strikeScore(frameIndex);
}
if (isSpare(frameIndex)) {
return spareScore(frameIndex);
}
return normalFrameScore(frameIndex);
}
private int nextFrameIndex(int frameIndex) {
if (isStrike(frameIndex)) {
return frameIndex + 1;
}
return frameIndex + 2;
}
private boolean isStrike(int frameIndex) {
return rolls.get(frameIndex) == 10;
}
private int strikeScore(int frameIndex) {
return 10 + strikeBonus(frameIndex);
}
private int strikeBonus(int frameIndex) {
return rolls.get(frameIndex + 1) + rolls.get(frameIndex + 2);
}
private boolean isSpare(int frameIndex) {
return normalFrameScore(frameIndex) == 10;
}
private int spareScore(int frameIndex) {
return 10 + spareBonus(frameIndex);
}
private Integer spareBonus(int frameIndex) {
return rolls.get(frameIndex + 2);
}
private int normalFrameScore(int frameIndex) {
return rolls.get(frameIndex) + rolls.get(frameIndex + 1);
}
}
package fr.craft.kata;
import static org.assertj.core.api.Assertions.*;
import org.junit.jupiter.api.Test;
class GameTest {
private final Game game = new Game();
@Test
void shouldScoreGutterGame() {
rolls(20, 0);
assertThat(game.score()).isEqualTo(0);
}
@Test
void shouldScoreGameOfOnes() {
rolls(20, 1);
assertThat(game.score()).isEqualTo(20);
}
@Test
void shouldScoreSpare() {
game.roll(7);
game.roll(3);
game.roll(4);
rolls(17, 0);
assertThat(game.score()).isEqualTo((7 + 3) + 4 + 4);
}
@Test
void shouldScoreStrike() {
game.roll(10);
game.roll(3);
game.roll(4);
rolls(16, 0);
assertThat(game.score()).isEqualTo(10 + (3 + 4) + (3 + 4));
}
@Test
void shouldScorePerfectGame() {
rolls(12, 10);
assertThat(game.score()).isEqualTo(300);
}
private void rolls(int rolls, int pinsDown) {
for (int roll = 0; roll < rolls; roll++) {
game.roll(pinsDown);
}
}
}
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